In 2015 we wanted to create a scary VR experience, so a handful of us did Haunted Pixels in less than 3 months. This is how it was described on RunJumpDev's website:
It was HVRE's first year. The experience was a virtual haunted trail for the Samsung GearVR. We used a wheelchair on a circle to emulate the motion of moving through the experience and corrected the curve with redirection to make the player feel like they were moving in a straight line through a town overrun by aliens, a forest full of evil creatures, a haunted graveyard full of zombies, a spider-infested cave, and the demon's lair. Each section of the tour was augmented with things to make the player feel like they were really there.